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Year: 2011

Goth Chick News: The Blueprints, and Goth Chick News Turns Two

Goth Chick News: The Blueprints, and Goth Chick News Turns Two

Happy Birthday Goth Chick News!
Happy Birthday Goth Chick News!

This week marks two years since our beloved editor John O’Neill convinced me there was a place for blood-streaked, supernatural stuff to be splattered around the Black Gate web site.

A publication dedicated to sci-fi and fantasy certainly wasn’t the first place I would have thought to set up shop. And in the last twenty-four months a few sites where “my sort” of topics would have been more at home have come calling. I could have pulled up stakes and gone to live and write in a sea of angsty 20-somethings, with multiple piercings and a monochrome wardrobe.

Or I could stay in the bowels of the Black Gate offices, where above me E.E. Knight stands on the roof taking the occasional pot shot at a curious tourist with his Mauser, and Ms. Clooney’s Pre-Raphaelite Sisterhood brews endless pots of foul-smelling herbal tea.

Ultimately it was an easy decision.

And now, two years later, I’ve become accustomed to the seat in the unisex bathroom being forever left in the “up” position (Howard Andrew Jones, I know that’s your doing) and the occasional office brown-outs caused by Scott’s tinkering with the cable television.

I’ve also had the pleasure of making the acquaintance of some of the most innovative talent in literature, music, indy film and art.  I’ve introduced you to the guy who sound-tracks Hugh Hefner’s Halloween parties, the abducted kid from Close Encounters and a zombie-blasting, 80’s pulp-fiction hottie.

I’ve got the greatest job ever.

But most important, I’ve been introduced to the greatest audience ever.

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Black Gate Interviews James L. Sutter, Part One

Black Gate Interviews James L. Sutter, Part One

sutterrockI recently caught up with Paizo’s James Sutter for a conversation about his work heading up Pathfinder’s new fiction line, as well as his own writing and influences.  In part one of our conversation James tells us about his new novel for Pathfinder, Death’s Heretic, and sheds a little light on one of fantasy’s gray areas. Over the next two weeks we’ll be covering a range of topics as James divulges on media-tie in fiction, early reading, assembling the killer lineup of the Before They Were Giants anthology, working in the game industry, and turning off the ‘editorial eye.’

A Conversation with James L. Sutter

Death’s Heretic is your first published novel, so that seems like a pretty good place to begin the conversation. Tell us a bit about the book and about Salim, Death’s Heretic’s protagonist.

First off, Death’s Heretic is a Pathfinder Tales novel, which means that it’s set in the campaign setting for the Pathfinder Roleplaying Game. Fortunately for me, while it’s a shared-world novel, it’s a shared world that I’ve been helping to create over the last several years, and I had a lot of free reign with regard to the book’s setting.

The book is a fantastical mystery set in the desert nation of Thuvia, where folks with enough money can bid on an extremely rare potion which acts like a fountain of youth. A lot of people will do anything for a few more years of life and youth, so it’s not too surprising when one particular merchant wins the annual auction and winds up assassinated. The surprising part comes when the priests of Pharasma, the death goddess, go to resurrect him, only to find that his soul’s been stolen from the afterlife by an unknown kidnapper, who’s offering to ransom the soul back for the merchant’s dose of the elixir.

That’s where Salim comes in. A former priest-hunting atheist, Salim hates the death goddess with a passion, yet is bound against his will to act as a problem-solver and hired sword for the church. In this case, he’s in for even more aggravation than usual, as the investigation is being financed by the merchant’s headstrong daughter, who demands to accompany him. Together, the two of them end up traveling all over the various planes of the afterlife in a race to uncover the missing soul, interacting with demons, angels, fey lords, mechanical warriors, and more.

At the risk of spoilers, to me the book is actually three stories: the mystery of the stolen soul, the story of how a staunch atheist ends up working for a goddess, and the colliding worlds of the hard-bitten warrior and the wealthy aristocrat.

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Art of the Genre: Wizardry, Proving Grounds of the Mad Overlord

Art of the Genre: Wizardry, Proving Grounds of the Mad Overlord

This twisting dragon was a genesis for me in so many ways...
This twisting dragon was a genesis for me in so many ways...

I guess my string of nostalgia continues here at the Black Gate L.A. offices. You see, it was ‘bring you son to work’ day last Friday and I decided even though it might come back to bite me, I’d expose my 5-year old son Ash to Ryan Harvey and Kandi. I figured if worse came to worse, I could just skip out and spend a few hours on the beach with him, but a few stars aligned and that wasn’t the case.

Luckily for me, unlucky for him, Ryan had left the office for the opening of Immortals, and Kandi took a personal day for a casting call in some new Roland Emmerich blockbuster so Ash and I sat in my office and had Starbucks as I tried to explain to him what it was I did exactly. The conversation quickly devolved into a justification for all things fantasy before he lost interest and asked if he could play Angry Birds on my iPhone.

This, for all you scoring at home, was a turning point for me. I had one of those ‘when I was a kid’ epiphanies. I mean really, when I was a kid there were no iPhones, heck we had a corded rotary phone in my house until the phone company demanded my mother remove it a decade ago, and that phone was even on a party line if anyone remembers what that is.

Yeah, I just turned the big 4-0 a couple of months back, and as I sat looking at my little pixie-faced boy with his Bieber hair and Quicksilver surfing attire I tried to remember what I was doing when I was getting ready to turn 6.

Well, I guess I was going to Star Wars, playing with action figures, enjoying platter meals at Burger Chef, and reenacting Smokey and the Bandit with my Hotwheels. In that year, 1977, the Atari 2600 would be released, but I’m sure I didn’t see it until I was 8 or 9, and probably didn’t own one until 1980 or 81. Yep, there were no video games for the first decade of my existence, but we somehow made due with our imagination.

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Immortals Sucks. Sorry I Don’t Have a Funnier Title Than That

Immortals Sucks. Sorry I Don’t Have a Funnier Title Than That

immortals-posterlImmortals (2011)
Directed by Tarsem Singh. Starring Henry Cavill, Stephen Dorff, Mickey Rourke, Freida Pinto, Isabel Lucas, Luke Evans, Kellan Lutz.

Relativity Media and Rogue Pictures should be thankful that they released Immortals the same week as Adam Sandler’s Jack and Jill, which has turned into the One-Stop Shopping place for hilariously negative reviews. The Adam Sandler beat-up took the attention away from Immortals’s poor reviews, and likely helped push the film to its #1 spot at the box office for the weekend. I can imagine the scene at the multiplexes:

“So, honey, what do you want to see?”

“Anything but Jack and Jill.”

“Okay, how about that thing that looks like Clash of the Titans?”

But even though watching Immortals meant that I wasn’t watching Jack and Jill and therefore helping the betterment of global society, I ain’t letting Immortals off the hook for a moment. Except to praise the wacky headgear.

In a development so startling it may upset the balance between Law and Chaos, Immortals manages to be a worse fantasy movie than the recent Conan the Barbarian. If you understand how much I loathe the Marcus Nispel Conan fiasco, you know that I do not make that statement lightly.

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Hunger Games Trailer Released

Hunger Games Trailer Released

200px-hunger_gamesYoung adult fiction has a lot going for it in recent years. In the wake of the Harry Potter craze, there’s an entire generation of young people who have grown up with the understanding that reading is a cool way to spend your time and entertain yourself.

Certainly, there has been some fall out from this positive trend. Personally, I can’t stand the Twilight films (although, in fairness, my wife assures me that the novels are much better), which have definitely inherited the youth mania mantle from young Mr. Potter. Vampires and zombies are all the rage, often because it’s what this “Harry Potter generation” seems to be choosing to read.

While the fantasy and young adult horror genres have had commercial success, there’s also been a growth among young adult science fiction. Specifically, dystopian science fiction set in an indistinct future era, focusing mostly on social issues. This sort of “soft science fiction” has long been part of the genre, but it’s really coming into its own withsome of the recent series. Among them was Scott Westerfeld’s fantastic Uglies trilogy (Amazon, B&N), now being made into a film, and Ally Condie’s Matched (Amazon, B&N) and Crossed (Amazon, B&N). These books speak to young people, in part because it resonates with the ever-present sense among the young that the world isn’t fair and that the people with power to make things better don’t care or, even worse, are actively out to get them. In these books, that is often quite literally the case.

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David Lindsay, A Voyage to Arcturus, and Necessary Strangeness

David Lindsay, A Voyage to Arcturus, and Necessary Strangeness

A Voyage to ArcturusWriting about Romanticism has gotten me started thinking about forms, and conventions, and how we read a story. To some extent I’ve come to feel that contemporary ways of reacting to narrative are more classical than romantic; they’re more to do with structure and form than with trusting the individual genius. It seems to me that many readers, and critics, have become used to looking for certain things in a story, and have come to think of stories that function in a different manner as necessarily defective rather than distinct. And I feel this is a pity, since if we can’t accept the strange works of genius that succeed in defiance of everything we think we know about storytelling, then our experience of story becomes diminished.

Take, for example, David Lindsay’s novel A Voyage to Arcturus.

Lindsay’s first book, published in 1920, the book begins with two men preparing for a séance, the medium and his host; neither man appears after the opening pages. Instead we follow two other men who come to the séance, Maskull and Nightspore, who afterward are invited by an acquaintance of Nightspore’s, Krag, on a journey to a planet in the system of Arcturus. Maskull, who now swiftly becomes the main character, is dubious; still, he agrees to the trip, seeking some kind of adventure he can’t quite seem to articulate. Maskull spends much of the trip asleep, finally awaking on his own on the Arcturan planet of Tormance. From there, we follow him as he heads northward, learning about the planet and the mysterious forces that seem to be struggling for mastery upon it.

To describe the book in such a way, though, is not to give any real sense of its contents. It challenges all traditional sense of character and indeed story. Maskull’s given no real history or coherent drives. He decides to do things on the spur of the moment, then changes those decisions on a whim. His body alters repeatedly on Tormance, sprouting a third arm and new sense organs; he takes it with aplomb. The people he meets on Tormance are equally difficult to understand, developing loves and hates almost at random. And yet there is a sense of a kind of logic at work; a dream-logic, where emotions rise and fade for no obvious reason.

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Fantasy TV Update – Nov. 14

Fantasy TV Update – Nov. 14

rumplestilskin
Robert Carlyle as Rumplestiltskin takes the place of the fairy godmother, by making a deal with Cinderella (Jessy Schram).

Miss some network fantasy over the last week? We’ve got you covered:

Once Upon a Time – “The Price of Gold”

The fairy tales diverge more and more from the traditional ones, as we learn the backstory of Cinderella. Just as her fairy godmother is about to help change her life, she is instead incinerated in a burst of flame … by Rumplestiltskin, who steals her magic wand. Cinderella, he says, is better off without magic anyway. But, of course, if she really wants to change her life, he’ll be willing to help out. For a price.

The “reality” tale is based around Ashley, a pregnant teenager who has agreed to put her child up for adoption, using Mr. Gold as the person handling the adoption. This brings up a lot of guilty baggage for Emma, in relation to her own decision to give up Henry all those years ago.

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Erol Otus and Star Control II

Erol Otus and Star Control II

star_control_iiLet’s talk about Star Control II.

Last week Black Gate blogger Scott Taylor did a special Art Evolution post on the august Erol Otus, perhaps the most distinctive of the first edition D&D artists. Otus’ work has graced numerous RPG books and adventure modules, including some of the most famous in the industry, including the seminal Deities and Demigods and the D&D Basic boxed set.

Go ahead, click on the link to Scott’s article and check them out. I’m sure you’ll find at least a few familiar pieces.

One of the more intriguing tidbits Scott shared in the comments section of his excellent article was this one:

Erol has worked for years in the computer games industry, most notably with Star Control II, but it’s cool to see him back at tabletop gaming.

Star Control II is one of the most famous computer role playing games ever created. Published in 1992 by Accolade and later ported to the Sega Genesis and the short-lived 3DO platform, it was named one of the best games of all time by both IGN and GameSpot.

It put you in charge of a sturdy starship and gave you over 500 star systems to explore, and a series of fascinating mysteries involving 16 cleverly-designed alien races to unravel, set in a galaxy filled with surprises and plots within plots.

But I was pretty sure Scott was dead wrong about Erol being involved. I would have remembered that.

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Game Review: Pathfinder Beginner Box

Game Review: Pathfinder Beginner Box

bb-cover

Back in March I got this hankering for something nostalgic in the RPG universe so I went to my twin bookshelves of games and thought ‘where do you go from here?’

Well, where I went was to the tattered pages of Basic D&D, and as I flipped through the booklets I was transported back to a simpler time, a better time, when the game I loved wasn’t a rules monster with so many supplements I didn’t know which way was up.

As I re-familiarized myself with this venerable system I emailed James Jacobs over at Paizo to tell him of the small joys I was discovering along the way. Low and behold, James fired an email back that indicated Paizo felt the same way and was prepping for a boxed release of their own.

I mean really, when was the last time a gaming box hit the market? I’d say sometime around 1995 as the death-throes of TSR were beginning in Lake Geneva.

In turn, this came as heady and exciting news, but alas I had to wait a full seven months before I got to lay hands on a new piece of legend entering my collection.

So it goes that I finally received my copy of the Pathfinder Beginner Box. Holding it, I noted how thick it was, how heavy, and when I shook it much like a gift at Christmas it sounded of cardboard, bound books, and dice… ah the sound!

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Clarkesworld Issue #62

Clarkesworld Issue #62

cw_62_300The November issue of Clarkesworld is currently online. Featured fiction: “A Militant Peace” by David Klecha and Tobias S. Buckell, “The Smell of Orange Groves” by Lavie Tidhar and part two of Catherynne M. Valente’s “Silently and Very Fast.” Non fiction by Nathaniel Tapley, Jeremy L. C. Jones and Neil Clarke.  The cover art is by Julie Dillon.

All of this is available online for free; there’s even an audio podcast version of “A Militant Peace” read by Mike Allen. However, nothing is really free. The magazine is supported by “Clarkesworld Citizens” who donate $10 or more.

We last covered Clarkesworld with issue #55.