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Year: 2011

Blogging Sax Rohmer’s The Hand of Fu Manchu, Part Four – “The Queen of Hearts”

Blogging Sax Rohmer’s The Hand of Fu Manchu, Part Four – “The Queen of Hearts”

stoll-fu-3stoll-fu-4“The Queen of Hearts” was the fourth installment of Sax Rohmer’s The Si-Fan Mysteries. The story was first published in Collier’s on November 25, 1916 (after a surprising gap of five months after the last installment) and was later expanded to comprise Chapters 15 – 18 of the third Fu-Manchu novel, The Si-Fan Mysteries first published in 1917 by Cassell in the UK and by McBride & Nast in the US under the variant title, The Hand of Fu Manchu. The US book title marks the first time that the hyphen was dropped from the character’s name, although it was retained within the text.

“The Queen of Hearts” finally gives readers the return of the Devil Doctor they had been so eagerly awaiting since first learning Fu-Manchu still lived six months earlier. The story starts with Rohmer’s trademark abrupt beginnings (in this instance Dr. Petrie yells, “Come in!” rather than “Who’s there?” in the opening line) with the unexpected arrival of a telegram from Cairo announcing that Petrie’s fiancée, Karamaneh will reach London by boat the next day. Nayland Smith speculates that the Si-Fan is the cause of her sudden departure from Egypt. That night, Smith awakens Petrie to inform him that Sir Baldwin Fraser, the prominent surgeon has been abducted and the description of the cab driver suggests that Zarmi has resumed her earlier disguise. They are joined by Inspector Weymouth at Sir Baldwin’s home in Half-Moon Street where they interrogate the surgeon’s secretary and learn that a beautiful Eurasian (whose description matches Zarmi) had been an unexpected visitor the prior night claiming her mother needed immediate medical attention. It was only after Sir Baldwin failed to return that his secretary learned the address given was a false one.

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New Treasures: Strange Worlds

New Treasures: Strange Worlds

strange-worldsBack on October 7th I reported on a promising little artifact called Strange Worlds,  an anthology of sword and planet stories from Space Puppet Press, collected and edited by Jeff Doten.

Now I’m holding a copy in my hot little hands, and I can report that it’s just as cool as it looks.

Strange Worlds collects nine pieces of original fiction from Ken St. Andre, Charles A. Gramlich, Paul R. McNamee, Lisa V. Tomecek, Charles R. Rutledge, and others.

Each story is also illustrated by Doten with a full color plate, done in loving homage to the Ace Doubles of the 50s and 60s, where much of the most-loved sword & planet in the genre first appeared.

Doten also provides some fine black & white interior illustrations for each story.

Interior color plate by Jeff Doten
Interior plate by Jeff Doten
It’s a quality package, and no mistake. There’s even a 13-page full-color “Strange Worlds” comic, written and illustrated by Doten, rounding out the book.

It’s very clear to me that Doten knows his stuff, and his love and knowledge of the genre comes across on every page. There’s even a three-page Suggested Reading list, an invaluable reference for modern fans covering virtually every major practitioner of the genre — from Edgar Rice Burroughs, Otis Adelbert Kline, Gardner Fox, Leigh Brackett, and Lin Carter, all the way up to more modern writers experimenting in the same playground, such as S.M. Stirling.

In his introduction Doten says Strange Worlds was “my effort to rectify the tragic lack of Sword and Planet stories in the modern world.” He has succeeded with flying colors.

Strange Worlds is 189 pages printed on quality stock in oversize format. It is available from Space Puppet Press for $27 plus $3.75 U.S. shipping, and richly deserves your support.

Order today from strangeworldsanthology.com.

Black Gate Interviews James L. Sutter, Part Three

Black Gate Interviews James L. Sutter, Part Three

dragonsofautumntwilight_1984originalThis week concludes Black Gate‘s interview with author and editor James L. Sutter with a discussion of the pros and cons of media-tie in fiction, the Before They Were Giants anthology which collects the first sale short fiction of many big name writers, and a look at what James is working on now. Be sure to check out parts one and two of this interview, as well as our review of James’ new novel Death’s Heretic.

You recently wrote an informative guest post at Inkpunks about the pros and cons of media tie in fiction from a writer’s perspective. What are your thoughts on media tie in books in general, from a reader’s perspective? They seem to be more popular than ever in stores, but would you say some of the reluctance or distrust many readers seem to have for tie in work is still an obstacle in the marketplace?

I think that science fiction and fantasy readers (the only genre I really feel qualified to comment on) have a love/hate relationship with media tie-in books. Many of us start out there–I know I read plenty of Star Wars and Dragonlance and Indiana Jones books as a kid. Tie-ins are a natural entry point into the genre, because those books deal with something you already know you like–movies, games, etc. Yet as we read further into the genre, I think many of us begin to associate those books solely with our humble beginnings. We fancy ourselves more sophisticated, and begin to define ourselves by our less mainstream tastes. Books with logos on the cover start to seem too lowbrow, or like blatantly commercial cash grabs rather than true art.

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Goth Chick News: Just in Time for Holiday Gift-Giving: Frankenhooker

Goth Chick News: Just in Time for Holiday Gift-Giving: Frankenhooker

frankenhookerOver the long weekend I received an anonymous email entitled “Goth Chick Fodder” which at once triggered several different responses in my tryptophan-addled mind.

First, I was wary.  I mean, there was a real chance this could be some sort of nasty virus reminiscent of what the character of Dennis Nedry did to Jurassic Park in the first movie, and undoubtedly visited upon me by some Fundamentalist Christian group (Goth Chicks are in constant peril of this sort of thing for some reason).

Then I became skeptical. It could just as easily be an advertisement from a purveyor of medieval restraint devices and clothing made from petroleum products; which happens so frequently it’s gone from being interesting to boring and is now swinging back to mildly interesting again.  After all, who doesn’t like a good, sturdy set of wooden stocks and a rubber corset?

Finally, curiosity got the best of me and being woozy from a carb-overdose, I threw caution to the wind and opened the email, crossing my fingers that the contents would be simply what they said they were: something interesting to tell you about.

I’m still not sure how to qualify what I found but here it is; you decide.

It was a major media announcement.

Frankenhooker Now Available on Blu-ray!

Wait.  What?

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Mur Lafferty on Reading the Classics

Mur Lafferty on Reading the Classics

Mur Lafferty, author of The Afterlife Series and Playing For Keeps, has kicked off an interesting discussion on reading classic SF and Fantasy on her blog:

earth-abidesI’m not quite sure how to read classic SF. You know the stuff that was groundbreaking with its expanse of ideas that hadn’t even been considered yet? But it was also the stuff that was very likely sexist, had cardboard characters, was completely lacking women or POC, used what we consider now to be hack tools (eg “looking in a mirror to describe the protag”), and may have protags that are total jerks.

I couldn’t finish The Stars My DestinationThe Chronicles of Thomas Covenant the Unbeliever or the Book of the New Sun. I can’t root for a rapist protagonist. And I really wanted to read Stars and New Sun.

Recently I couldn’t finish Earth Abides (despite the wonderful intro by one of my favorite authors of all time, Connie Willis.) I got bored and annoyed with the elitist, “It’s the end of the world, but I’m CERTAINLY not going to hang out with whores and drunks,” attitude of the protagonist. And WTF is up with mentioning that a woman is “young enough” in her description, and leaving it at that? …how can I appreciate the classics when I run into such painful roadblocks like this? It’s hard to read things I’m not enjoying, even for academic purposes.

Speaking as someone with an unnatural fondness for pulp fiction, this is a problem I’m intimately familiar with. My last attempt to re-read Asimov’s Foundation Trilogy ended in utter failure. And I dearly loved that book in my early teens. But I didn’t pay much attention to girls then, and I suppose a book that also pretended women didn’t exist just didn’t seem very unusual.

Comments are now closed on Lafferty’s blog (she notes they had “gone into unhelpful areas“), but you can read the original post and comments here.

Art of the Genre: Maztica Memories

Art of the Genre: Maztica Memories

Fred Field's wife?  Only he can tell us...
Fred Field's wife? Only he can tell us...

After taking a moment to pull down the Dragon Mountain Boxed Set, I thought it might be fun to do the same with other lesser known boxes that came out of TSR around 1990. That period was actually the beginning of the end for the role-playing giant, Gygax ousted, sales flagging, and the need for fresh ideas and worlds seemingly all that the company could see as its savior.

As we are well aware, the next wave in the gaming industry wouldn’t come from the RPG table, but instead from cards, ala Magic the Gathering, but still TSR struggled to not only survive but come up with something fresh enough to gather new players.

It was here that we find various new titles rolling hot off their press, but many of the games in that period simply turned into boxed campaign settings along the lines of Maztica, which in itself is set in The Forgotten Realms.

This campaign was written by TSR staff author Douglas Niles, and although not as famed in novel fiction as Weis and Hickman, by 1990 Niles was pleasantly entrenched in the Forgotten Realms with his Darkwalker on Moonshae Trilogy. He also penned the Maztica Trilogy, including Ironhelm, Viperhand, and Feathered Dragon, but I’ve never read these three books so I can’t speak as to their worth for the purpose of supporting this setting.

Niles was challenged in this project to create a Mesoamerican world that mingles with the fantasy setting of the Forgotten Realms. In my opinion, after several so-so attempts at reading this set, he fails to deliver on what would make such a setting uniquely cool, ala demi-humans! The work tends to bog down in a kind of repetition of real-world conquistadors waging a campaign against indigenous peoples of the far south continents where the only change in the story line is that the priests actually had working magic.

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Hal Duncan’s The Book of All Hours, or Vellum and Ink

Hal Duncan’s The Book of All Hours, or Vellum and Ink

VellumHal Duncan’s The Book of All Hours is a dazzling, fascinating, frustrating work. A duology consisting of 2005’s Vellum and 2007’s Ink, it plays with structure and story in powerful ways, while also seeming to fall back too easily into black-and-white absolutes and traditional forms. The oddity of the book is that although in some ways it appears radically new, in other ways, as one reads further into it, it comes to feel more and more familiar.

The basic idea might have come from a Marvel comic book: hidden among mortal humans are individuals who, when they undergo certain traumas, develop great powers to shape the world — they become gods, angels, demons. Archetypes. Unkin. Their powers extend not only across time and space, but through the array of alternate worlds called the Vellum; and, as well, into worlds deeper and more profound than our own and its cognates.

A long time ago one of these Unkin created the Book of All Hours, which is, among other things, a map of the Vellum, and a text describing everything, defining everything, holding all stories and worlds within itself. Various Unkin factions want to get their hands on the Book, to rewrite it to suit themselves. The Covenant, a primal patriarchy ruled by archangels, represent one major faction. Another loose grouping is formed by seven individual Unkin, seven archetypes we trace through a range of alternate selves. These seven are (to use only one version of their various names, and a reductive description of their identities) Jack Flash, eternal rebel; Joey Pechorin, eternal traitor; Guy Fox, mastermind; Seamus Finnan, a tortured Prometheus; Don MacChuill, the old soldier; Phreedom Messenger, warrior queen; and her brother, Thomas Messenger, the eternal sacrifice.

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Aesthetically Speaking interviews C.S.E. Cooney

Aesthetically Speaking interviews C.S.E. Cooney

cseLisa Findley at Aesthetically Speaking has interviewed Black Gate website editor C.S.E. Cooney on writing, art, blogging, the role of collaboration, her artistic influences — and the power of road trips to conventions.

Road trips — especially with other writer friends — to these sorts of things are where character, plot and story are all born.

There’s something about movement, the freedom of the road, really late nights in highway darkness, that get all the good weird stuff of the soul stirred up. There’s also a great deal of history moving outside your window. The good, the bad, the pretty and the ugly all buried in that landscape with the bones. Horizons you’ve never seen. Roads you’ve never traveled. Music on your friend’s iPod you’d never listen to on your own. Really vulgar jokes. Weird roadside pranks. All of it full of story.

There’s a reason there’s a whole genre of novels called “picaresque.”

Speaking as someone who’s roadtripped with her to a convention or two, I can confirm that all that is true — especially that bit about late nights, and weird stuff of the soul. Everyone should take a road trip with C.S.E. Cooney at least once in their life. And bring a notebook.

Check out the complete interview here.

Cosmic Crimes Stories #2

Cosmic Crimes Stories #2

cosmic-crime-2Okay, I don’t really know anything about Cosmic Crimes Stories. I’d never even heard about it until today.

But I know it’s cool. And let’s be honest — that should be good enough for you.

What is Cosmic Crimes Stories? I’m operating a little on faith here, since I’ve never actually seen a copy. But according to the website, it’s “a biannual digest of science fiction and fantasy crimes and criminals.”

Um, what?

A little more digging reveals that it’s a magazine of science fiction mysteries, tales of crime on far off planets and in strange dimensions. That alone makes it totally unique in the history of the genre, far as I know.

And it’s published two issues in 2011, which already makes it one of the most reliable small press magazines in the genre.

Here’s the blurb for the second issue, dated July 2011:

Crime will always be with us, and as laws evolve, so will the techniques of violating them. Will slavery exist when we encounter other intelligences, and if so, will the relationship be parasitic or symbiotic? What complications can arise when a detective pursues a criminal across dimensions? How does a perfect society react to an axe murderer in its midst?

Perhaps I just have a weakness for unusual magazines. But I’m intrigued. Maybe I’ll ask David Soyka to review the latest issue. That guy covers everything.

Cosmic Crimes Stories is published in January and July, and edited by Karen L. Newman. Individual issues are $9 plus $2.50 shipping and handling, and a one-year subscription is $16 plus $4 S&H.  You can order online here.

Dabir and Asim return in The Waters of Eternity

Dabir and Asim return in The Waters of Eternity

waters-of-eternityDabir and Asim, the heroes of The Desert of Souls, return in a new collection from Black Gate Managing Editor Howard Andrew Jones.

The Waters of Eternity includes six short stories of Arabian fantasy, including “Sight of Vengeance” (BG 10), which brings our heroes face to face with a supernatural horror while searching for a killer in the heart of ancient Baghdad.

Venture into the time of the Arabian Nights with stalwart Captain Asim and the brilliant Dabir as they hunt an unseen killer that craves only the eyes of his victims, and pursue a dark entity haunting the halls of an opulent mansion. Ride with them on a desperate journey to preserve a terrible weapon from Byzantine agents, and seek the waters of eternity to save a dying girl’s life. In six tales brimming with mystery and sword-slinging action Dabir and Asim stride forward into adventure. With nothing to shield them but Asim’s sword arm and Dabir’s wit, the two heroes must unravel sinister puzzles, confront dark wizards, rescue fair maidens, and battle the terrifying monsters of legend.

The Waters of Eternity was published by Macmillan in a Kindle Edition on November 22. It is available for $2.99 from Amazon.com, iBooks, and Barnes & Noble. The cover art is by Ervin Serrano.

This is excellent stuff… mysteries surrounded by magic… in the grand tradition of high adventure, Arabian Nights, and Sherlock Holmes. These are unique, clever and well-written little gems.

Joe Bonadonna, author of Mad Shadows

If you’re a fan of adventure fantasy, you owe it to yourself to check it out.