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Year: 2011

A Review of Warhammer: Curse of the Necrarch

A Review of Warhammer: Curse of the Necrarch

curse-necrarchCurse of the Necrarch
Steven Savile
BL Publishing (410 pages, $7.99, 2008)
Reviewed by Bill Ward

The world of Warhammer Fantasy borrows heavily from many sources, everything from Tolkienesque dwarves and Da Vinci-inspired machines, to Moorcockian chaos creatures, a Renaissance-era Holy Roman Empire, and monsters straight out of Dungeons & Dragons. But, maybe because it’s been around for so long or because it’s been so successfully added to over the years, the Warhammer world blends all these outwardly derivative elements into a setting that works very well — both as the backdrop for their fantasy game and as a surprisingly rich source of sword & sorcery and heroic adventure style dark fantasy fiction.

Steven Savile is one of the most skilled writers working in the Warhammer stables, and showcases his abilities nicely. Savile is primarily a horror writer, and his Warhammer fiction is imbued with a healthy dose of the morbid and the dreadful without ever forsaking the golden rule of Warhammer fiction – namely, putting the action first. Curse of the Necrarch is a standalone novel, but it matches nicely with Savile’s other Warhammer books in that its all about vampires and their undead minions.

But these vampires are not Bela Lugosi in a tuxedo, nor are they the sexy-chic goths of today’s urban fantasy. Instead they are withered, rotting, monstrous things, more akin to Murnau’s Nosferatu than Rice’s Lestat. Curse of the Necrarch opens with a confrontation with one such powerful Necrarch vampire, as Felix Metzger, hereditary Lord of Kastell Metz, meets his doom while defending his lands from an invading force of undead.

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Art of the Genre: The Art of Gor

Art of the Genre: The Art of Gor

Vallejo does Tarnsman of Gor in 1966, and the 'legend' begins...
Vallejo does Tarnsman of Gor in 1966, and the 'legend' begins...

Why the Art of Gor? Well, why not. I mean, I could title this piece ‘The Art of Boris Vallejo’, but that just isn’t as much fun. You could also go with ‘The Art of BDSM’ but I’m afraid of where Google would link me.

Anyway, The Art of Gor is apt because I’ve never read a book by John Norman, but as an avid reader and hardcore gamer, I can hum a few bars of what Gor is about, as anyone could if you’d ever seen one of these book’s covers.

The more famed covers of the first seven novels [in the original DelRey/Ballantine editions] were done by Boris Vallejo. Vallejo, in most circles considered the greatest of the Frazetta clones, hammered out resounding images of male dominance in a bleak world. These images rise out of the late 60s, and I see them as showing what I would consider the pinnacle of Vallejo’s raw talent before the artist’s mastery turns into something with less anima.

Each cover is so powerful, so primal, that as I look over them I’m moved to the world in which they take place. I feel the dread, the strength, and the dry heat of it all. That, for those of you scoring at home equates to Vallejo/FTW.

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“Captivated and Disquieted”: ARCANE Arrives!

“Captivated and Disquieted”: ARCANE Arrives!

arcanepic2ARCANE is a slick new magazine from Cold Fusion Media and publisher Sandy Petersen. The first issue just dropped and it’s quite a breath of fresh air for horror fans — or should that be a fetid, graveyard breath? Anyway, this new quarterly publication is both an e-mag AND a print mag—it  plays no favorites in the “print vs. digital” debate. According to its manifesto ARCANE will be publishing “weird horror, the supernatural, and the fantastic. ” It aims to leave readers highly entertained and slightly disturbed, like the best weird fiction always does.

Copies are now available on Amazon and the mag’s official site: www.arcanemagazine.com.

Here’s an interview with ARCANE Editor Nathan Shumate, who gives BG the inside track on all the weirdness. Find out where ARCANE came from and where it’s going, as well as what kinds of stories the editor is looking to find.

An Interview With Nathan Shumate

Conducted and Transcribed by John R. Fultz, May 2011

BG: We keep hearing that the “market’s down” — yeah, what else is new? But the market’s also up: E-books are outselling print books on Amazon, millions of dollars spent on books print AND digital. You obviously saw a way to capitalize on both online and print markets when you launched the beast that is ARCANE: PENNY DREADFULS FOR THE 21ST CENTURY. But the question remains: Why start a magazine? What drove you to the mad proposition of launching a fantastic new fiction venue?

ARCANE (Shumate): I originally started the magazine ARKHAM TALES in late 2008; I had always wanted to edit a “weird fiction” magazine, and I realized there was no time like the present.  Actually, any time would have been better, as late 2008 was right when the U.S. economy started circling the bowl.  The business model I had was a free PDF magazine, paid for with ads, but the ad sales never panned out, and five issues in, I had exhausted the funds on hand to keep the magazine afloat.  The magazine was subsequently bought by Leucrota Press, which retained me as editor, but the format stayed the same — even as I realized that a Kindle format, which precluded the inclusion of ads, would have a much larger potential marketshare than a PDF format. Leucrota and I didn’t see eye to eye on that, and I left when the eighth issue was completed, which is right before Leucrota declared bankruptcy.  (I swear I had nothing to do with that.)

I had the opportunity to buy back the ARKHAM TALES intellectual property, but I decided to make a clean break rather than spend months deciding which contractual commitments I’d be taking on, and instead formed ARCANE (the name is intentionally reminiscent of that of the former magazine) with Lovecraftian game guru Sandy Petersen, with whom I’ve been acquainted for a few years.

BG: ARCANE crosses the line between fantasy,  horror, sci-fi, and more horror. Is genre ultimately meaningless when you find a Great Story to publish?

ARCANE (Shumate) : I  think that everything we publish in ARCANE, whether sci-fi, fantasy, or what have you, has cross-pollinated with horror; there is a certain darkness, a certain sense of brooding disquiet, that characterizes our magazine more than out-and-out horror.

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Why Do You Like to Write? The Story of Janelle

Why Do You Like to Write? The Story of Janelle

mead-notebooksWriters of the Future Volume XXVII is now available for pre-order from Amazon. That any book with my work in it is available on Amazon blows my mind.

Anyway . . . this week I started writing some more observations on my experience at the Writers of the Future Workshop, but somehow got sidetracked into the rest of what you’re going to read. So I’m delaying more WotF until next week.

“Why did you become a writer?” or “Why do you like to write?” These are variants of the same question — one that most writers, whether career authors, part-timers, or hobbyists, encounter many times. The simplest questions are the trickiest to answer, as the Tao Te Ching points out: “Straightforward words sometimes seem paradoxical.”

Here are my straightforward words to answer both these questions: I enjoy telling stories by using words in interesting ways.

Now, to confuse the issue and make it paradoxical, allow me to tell you about a girl named Janelle.

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Solitaire Adventure with Victory Point Games

Solitaire Adventure with Victory Point Games

astra1This February I sat down with a copy of the excellent solitaire game Astra Titanus and shared the review with Black Gate web site readers.

Astra Titanus wasn’t the only great looking game in the Victory Points Games stable, but it’s taken me a while to clear my schedule so that I could try out some more of their products.

Today I’m going to introduce you to two more, one which puts you in command of what is arguably the most famous submarine in history, Captain Nemo’s Nautilus, and the other which pits you against a horde of fantastic creatures assaulting your castle.

Be warned! You may not return alive!

Well, okay, YOU will, but you might lose the game.

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Supernatural Spotlight – Season 6 Finale!

Supernatural Spotlight – Season 6 Finale!

SUPERNATURALIn this double episode finale, we get to the end of one of the best seasons. It started out a little rocky, but had some of the series’ best episodes, I think. The finale happened while I was a on a plane to Arizona for vacation, so I wasn’t able to review it until I got back this week. (Gotta love DVR!)

Things start out at a rapid clip, with a man at a typewriter in 1937. Shortly after finishing a manuscript, he is murdered. His blood splattered across the manuscript, revealing the man’s name: H.P. Lovecraft.

In the present, Bobby discovers that Castiel has stolen one of the Campbell family journals, by Moisha Campbell (of the New York Campbells). Fortunately, the paranoid Bobby had already made copies, so they’re able to figure out that Moisha Campbell had interviewed Lovecraft, who (as they explain to Dean) had a tendency to write stories about portals opening up and nasty stuff coming out.

Things change tack as demons break into Lisa and Ben’s house, killing Lisa’s boyfriend and capturing her. Ben is hiding in his room and calls Dean, but is caught. Crowley picks up the phone and demands a meeting with Dean. Dean goes to the meeting with Sam, but tells Bobby to keep looking into the Lovecraft connection.

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Self-Publishing: What I’m Doing, and Why

Self-Publishing: What I’m Doing, and Why

The Fell Gard CodicesThere’s been a lot of talk around the blogosphere lately about self-publishing, and its merits relative to traditional publishing. I’m not going to say anything about that, as such. But it seems obvious to me that self-publishing has a value if you have a story that could not, due to the nature of its form, be published traditionally.

Which brings me to an announcement: I’m beginning a self-publishing venture of my own, The Fell Gard Codices. It’s an ongoing fantasy serial, and the first chapter goes live Wednesday, June 1. The web site’s already up, at Fellgard.com. I’ll be posting chapters every day for six days, and after that putting up three chapters a week, on Mondays, Wednesdays, and Fridays. The serial is free through the web site, though readers can donate through PayPal, if they’re so inclined; and once I have enough material, I’ll be selling collections as ebooks.

So, given how I started this post, the questions become: why am I doing this? What is it about this story that makes this approach seem like a good idea?

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E.E. Knight Reviews Flesh and Fire

E.E. Knight Reviews Flesh and Fire

fleshandfire-vineart-war-lauraannegilmanFlesh and Fire
Laura Anne Gilman
Simon & Schuster Adult (496 pp, $9.99, September 2010 (originally October 2009))
Reviewed by E.E. Knight

Laura Anne Gilman is a fantasy author I not only read, but teach. The reason is simple: when I’m giving a class in the writing of science fiction and fantasy, I rarely know what to say about magic. I point the students toward authors who handle it better than I ever could, and try to explain why I think it works for an audience in those books.

Maybe I’m just reading the wrong fantasists, but I find only a few authors whose use of magic interests and pleases me. One of those is Gilman. In her urban fantasy Retrievers series, her heroine used something called “Current” – more or less the ability to manipulate electricity to get it to win items and influence people. But it was a quirky power and her heroine could accidentally get into difficulty if she wasn’t very careful with how she used it (blowing out airport x-ray scanners and such). Creative, intriguing, and just plausible enough for me to suspend disbelief, something that rarely happens when the hero just fires off a few latinesque magic words and points his finger.

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The WSJ on the Ascendance of Genre over Literary Fiction

The WSJ on the Ascendance of Genre over Literary Fiction

wk-ax955_cover__dv_20110526103748The Wall Street Journal weighs in on the ascendance of genre fiction over literary fiction.  Of course, this being The Wall Street Journal, the answer seems to be that the growing popularity of genre in mainstream markets is because it sells.

Something strange is happening to mainstream fiction. This summer, novels featuring robots, witches, zombies, werewolves and ghosts are blurring the lines between literary fiction and genres like science fiction and fantasy, overturning long-held assumptions in the literary world about what constitutes high and low art.

Leave it to a mainstream publication to finally catch on to something that has been happening for, oh, a few decades now, as a “summer phenomenon.”

To be fair, the author does note that such a distinction between the use of the fantastical in so-called high and low art is a modern (20th century) sensibility. Whether Lev Grossman, author of The Magicians and its (surprise, surprise) forthcoming sequel, is right that genre fiction is becoming mainstream is perhaps less a concern than whether mainstream success is ruining it for those of us who value genre precisely because it is not mainstream.  Though that may be a reverse snobbery more pretentious than the editor quoted about the forthcoming, and expected blockbuster, The Last Werewolf :

“We’re Knopf, we don’t do those kinds of books,” says editor Marty Asher. “I got completely sucked in despite my better judgment.”

Blogging Marvel’s The Tomb of Dracula, Part Three

Blogging Marvel’s The Tomb of Dracula, Part Three

tod-131tod-141The Tomb of Dracula # 13, “To Kill a Vampire” really delivers on the promise of Marv Wolfman’s continuing storyline. Quincy Harker , Rachel Van Helsing, and Taj Nitall are overcome with grief over the loss of Edith Harker. Frank Drake is consumed with rage for his hated ancestor and Blade has no patience for their grieving and is eager to take the reins of the group or resume the hunt for Dracula alone. Clearly the group will continue to have issues functioning as a collective thanks to Frank and Blade’s respective personalities. Meantime, Dracula continues his reign of terror in London while an unseen Chinese criminal genius, Dr. Sun dispatches his minions to the morgue to reclaim the body of the vampire Brand.

There is a nice bit where Dracula attends a prize fight and is sickened by the spectators’ reactions to violence as entertainment. He fails to appreciate boxing as a sport from the perspective of the medieval conqueror he once was or the predator he has become. Following Edith’s cremation, there is a quiet interlude among the group of vampire hunters where Blade reveals his origin. His mother was killed by a vampire while giving birth to him. That one brief flashback provides all the information the reader needs to understand the character, his anger, and what drives him to obsessively hunt vampires. Again, Wolfman’s masterful skill with characters combined with Gene Colan’s stylish art sets this series well above the standard maintained by most comics of the era.

The issue races to a breakneck conclusion with Harker and his band of vampire hunters following a lead that takes them to Dracula’s hideout. The ensuing battle is particularly vicious. The vampire apparently has the upper hand thanks to his strength and supernatural powers when suddenly and unexpectedly Blade puts a knife through Dracula’s heart and kills him as the issue comes to an abrupt finish.

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