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Year: 2011

Free RPG Day 2011

Free RPG Day 2011

This Saturday is Free RPG Day, and as a lifelong gamer I wanted to encourage all of you current, former, and interested potential gamers to drop by your local gaming store to see what free role-playing game products are being offered for your enjoyment.

I’m especially interested in the new Dungeon Crawl Classics role-playing game Adventure Starter. Any readers of the Black Gate game review section know what a fan I am of Dungeon Crawl Classics, so I’m expecting good things. The Adventure Starter includes an atmospheric scenario for beginning characters, as well as one for higher level characters, and I’m looking forward to running my group through them this evening.

The Adventure Starter is just half the tale, though, for the beta version of the Dungeon Crawl Classics game is available online here. It looks to be a back-to-the-basics style heroic fantasy game, with no feats, prestige classes, attacks of opportunity, etc.  Some days I like the fussy bits and customization of modern fantasy adventure games as much as the next guy, but sometimes I want to throw those books across the room and run something without so many rules, exceptions, and charts. The DCC Beta looks promising: I’ll find out this evening how it plays out, and report back.

Blogging Marvel’s The Tomb of Dracula, Part Six

Blogging Marvel’s The Tomb of Dracula, Part Six

gsd-3tod-29Giant-Size Dracula #3, “Slow Death on the Killing Ground” offers another strong script from Chris Claremont. It is a pity that Marvel’s Curse of Dracula series (as the Giant-Size quarterly companion title was listed on the splash page of each issue) did not continue longer for Claremont and artist Don Heck actually made a good B-team to stand alongside Marv Wolfman and Gene Colan with the monthly title. The story concerns Lady Elianne Turac, a 15th Century Wallachian noblewoman whose father fell victim to Dracula. Elianne swore eternal vengeance on the vampire and thanks to her becoming an Adept of the Black Arts, she was granted that immortality (bizarrely at the cost of her vision). Flash forward to 1974 and Elianne is now a blind Romanian militant who leads her band of terrorists in an unexpected raid on a society party in London. Their purpose is to abduct Quincy Harker to gain access to the Montesi Formula and wipe all vampires from the face of the earth. Being terrorists, Quincy should not be surprised when they gun down all of the dinner guests to insure no witnesses survive. As events transpire, Dracula ends up saving Quincy from the terrorists and only the timely arrival of the quarterly series’ protagonist, psychic investigator Kate Fraser saves Harker from ending up a vampire himself. Quincy ends up hospitalized yet again while Dracula sets out to end the threat posed by Elianne by destroying each of her associates and then draining her blood. The post-script sees Inspector Chelm and Kate Fraser arrive on the scene in time to put a stake through Elianne’s heart.

The Tomb of Dracula #29, “Vengeance is Mine, Sayeth the Vampire” is exactly the story readers should anticipate next. Having had time to brood over Sheila Whittier’s decision to leave him for David Eshcol, Dracula is at his most sadistic in this issue starting with a truly terrifying attack on an innocent woman and the crowd that tries to save her as the story opens. Sheila knows Dracula well enough to fear retaliation and for his part, David resolves to seek the vampire out in daylight and put a stake through his heart. From there the story transitions to India where Taj Nital and his wife relive the painful memories of Dracula’s visit to their village several years before with a legion of the undead. Before all was said and done, Taj had been left mute, his vocal chords slashed by the vampire’s bite. But for the timely arrival of Rachel Van Helsing, Taj would have fallen to become a vampire like his son. Through the tragedy of their lives, Taj and his wife reconcile and declare their love for one another as best they can. Meantime, poor David Eshcol finds Dracula not so easy to kill as he imagined. Wolfman and Colan depict the vampire at his most malevolent as David flees for his life only to find the vampire waiting at the door for him, laughing maniacally. From that horrifying scene, we cut back to Sheila as she answers the doorbell to find David’s bloodied corpse in the doorway and Dracula behind it, taunting her to welcome him home. It is a jarringly effective scene that drives home the point that a woman who ignores a predatory male’s nature believing she is the exception is doomed to find she is just another victim in the end. That is precisely how the story concludes with Sheila hurling herself through her bedroom window after Dracula has backhanded her. Colan’s artwork is simply stunning showing Sheila and the broken glass falling ever closer toward the “camera” in three succeeding panels as an anguished Dracula tries and fails to reach her in time. This is simply the comic medium at its most effective and rises above the standard set by nearly every Dracula film ever produced. Stunning work that is as effective then as it is now.

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LOVECRAFT eZINE: Keeping It Weird

LOVECRAFT eZINE: Keeping It Weird

LOVECRAFT EZINE #1 - 5 are available for reading NOW.

Horror fans and Lovecraft afficionados have been darkly singing the praises of LOVECRAFT eZINE. Editor/founder Mike Davis and Crew offer monthly chills and thrills that “share the tone and themes of Lovecraft.”  That is, cosmic fear, or simply “weird fiction” if you prefer. Within that spectrum there is a vast array of possibilities for horror, dark fantasy, and beyond. Some of the zine’s current best include tales by horrormeister W.H. Pugmire, an Old School Gent when it comes to all things Lovecraftian, as well as stories by Joe Pulver and David J. West.

LOVECRAFT eZINE will be featuring my story “The Lord of Endings” in its August issue. This is a tale inspired by Lovecraft’s Nyarlathotep, the Crawling Chaos, the Black Pharaoh, the Haunter of the Dark, the Faceless God and Messenger of the Old Ones. It’s also about hate, and the power it has to poison the dreams of the living. Fans of Lovecrafts’ Dreamlands stories will either love it or weep about it.

The inspired art at the site is done by Pat (mimulux). Above is the fantastic cover of the first issue. Issues #1-5 are available for reading at: lovecraftzine.com/

Check it out now and keep an eye open for “The Lord of Endings.”

Sweet dreams!
John

Goth Chick News: Zombie Contamination and Other Stuff You’ll Only Find Here

Goth Chick News: Zombie Contamination and Other Stuff You’ll Only Find Here

image0021Fresh from their final exams and smelling strongly of AXE body spray, the new batch of summer interns creeps tentatively down the stone steps into the underground offices of Goth Chick News. After orientation, which in this case includes a thorough hosing off, they are scurrying around collecting information for their first assignment.

Akin to the pleasure of taking the Margarita salt out from its long winter storage is the joy of taking on twice as many interns as necessary and making them fight each other to the death in their first week, to remain one of the chosen few.

“Bring me pop horror culture!” I shout; frothy frozen cocktail in one hand and riding crop in the other. “And make sure it’s fresh! We’re not running some crappy Ryan-Seacrest-production here!”

C.S.E. Cooney laughs maniacally from the corner and asks if she can have a go with the riding crop.

Summer is definitely in the air at Black Gate headquarters.

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The Weekly Standard on The Comic Crash of 1993

The Weekly Standard on The Comic Crash of 1993

comics1Jonathan V. Last at The Weekly Standard has written a surprisingly lucid piece of history on the so-called speculator boom, and subsequent spectacular crash, in the comics market from the late 1980s through 1997:

By the time the bubble’s soapy residue washed away, nine out of ten comic book shops in America had closed their doors. Publisher sales of new comics dropped by 70 percent. On December 27, 1996, Marvel, the General Motors of comics, filed for bankruptcy. The market for used comics was flooded with the cadaverous inventories of out-of-business stores… the contours of the industry have changed almost beyond recognition. In 1950, Marvel and DC together sold roughly 13 million comic books a month. In 1968, they put out 16 million a month. Since 1993 the overall sales trend has been inexorably downward. For January 2010, all American publishers combined sold a total of 5.63 million comics.

In the shadow of the crash, Last draws the same conclusion others have about the true value of modern comic franchises like Spider-Man and Batman:

This might sound like an industry marching toward oblivion, yet in 2009, Disney paid $4 billion to acquire Marvel (DC was already owned by Time-Warner). The reason for this gaudy valuation is that the comic books themselves are no longer important to the comic-book industry. They’re loss leaders. The real money is in the comic-book properties, which power toy and merchandise sales, theme parks, and above all else movie franchises. Since 1997, 26 comic book adaptations have gone on to gross more than $100 million at the box office. Twelve of these grossed more than $200 million. More — many more — are coming soon to a theater near you.

As a financial concern, comic book publishers are no longer in the publishing business: They’re curators of, and incubators for, extremely valuable intellectual property.

In the midst of it all, Last draws parallels to the comics crash to help explain the collapse of the U.S. housing market. Never seen that done before.  Check out the complete article here.

E.E. Knight Reviews Deader Still

E.E. Knight Reviews Deader Still

deader-stillDeader Still
Anton Strout
Ace (303 pp, $7.99, March 2009)
Reviewed by E.E. Knight

Good news for fans of urban fantasy detective stories: Anton Strout hits one well into the bleachers with his sophomore publishing effort. Deader Still is the worthy follow on to last year’s Dead To Me. Strout is writing a first-person paranormal gumshoe saga about investigator Simon Canderous, a baseball bat-swinging sleuth. Simon works for the city government’s Department of Extraordinary Affairs, an underfunded law enforcement organization. Think Bill Murray’s college-basement departmental digs in Ghostbusters without the glamour. And the rest of officialdom feels much the same way about the Department as Murray’s outraged Dean. They’re on a shoestring budget for everything but paperwork.

Simon is a mix of beefy, quirky, and a little intense that makes me think of a young Jon Voight. He makes a nice pivot for the other characters in the series. There is more to Simon than his trusty baseball bat. He is a user of psychometry, able to get a read off an object and some idea of what was on the mind of the last person to handle it. This is fun for readers and impresses me as an author. One of the big problems with writing first person (or third person limited to a single character) is getting glimpses of other characters’ inner lives. Simon’s reading of objects nicely bridges the gap between points of view and the author in me finds the device brilliant. Ordinary readers will simply find it fun and interesting. I thought some of the best parts of the first book were Simon’s readings of objects, and that trend holds true for the sequel.

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Art of the Genre: Art Road Trip

Art of the Genre: Art Road Trip

John O'Neill, Jeff Easley, and me before the waitress kicked us out.
John O'Neill, Jeff Easley, and me before the waitress kicked us out.

Ok, so here’s the deal, I like art. Yeah, I know, that’s hard to believe and all, but it’s true. This passion of all things visually marketed in oil, acrylic, water-color, and the like brought me to Art Evolution, and from that platform I’ve fostered many great relationships with artists.

In November I posted the Art Evolution piece on artist Jeff Easley, and when I asked him if he enjoyed it he responded, ‘Yeah, if I ever do an art book, you can do the intro.’

Ok, I’m going to give you a second to let that sink in…

As absolutely insane as it sounds, Jeff Easley, icon of TSR and modern fantasy art has never, ever, done an art book. Well, if you know me at all you know my response, which went something like this, ‘Uh… Do the intro? Heck, I’ll do the whole book!’

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Writers of the Future: The 24-Hour Story Experiment

Writers of the Future: The 24-Hour Story Experiment

workshop-15hug_31751
Tim Powers decides to teach geometry instead

Numerous memorable exchanges occurred during the week I attended the Writers and Illustrators of the Future workshop as one of the winning authors. Many of the more outrageous I can’t quote here (the Workshop is a “safe” environment for people to express opinions they wouldn’t in public, such as conventions), but here’s one my favorites that I feel is quite safe out in the open:

Me: [To Eric Flint] I’m interested to know the sources you used to research the Thirty Years’ War. Because, I’m also a Thirty Years’ War buff —

Eric Flint: For God’s sake, why?

Yes, being a scholar of the Thirty Years’ War does cause people to look at you askance, even another person who has done extensive research into this most anarchic of Early Modern wars. Suffice it to say, I simply cannot help my attraction to the madness of that long, gory, indecisive war. Magnificent madness.

At his acceptance speech during the awards ceremony, writer Brennan Harvey (who is no relation to me except now as a good friend) stated that “K. D. Wentworth and Tim Powers filled my head up to here,” making a motion far above his forehead. “I don’t even know what I learned yet.” That’s the best way to put it. In that week, the experience of listening to advice from a who’s-who of the best in speculative fiction made it sometimes feel as if I were getting machine-gunned with data. I wrote as fast as my hand could go over my notepad, and eventually I’ll sort it all out and see what sticks the most. However, the sheer mass of it made me realize that I can’t do a single blog post to cover what happened during the week. So I will focus on one item at a time.

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Scott Taylor at Game Knight Reviews

Scott Taylor at Game Knight Reviews

game-knight-reviewsBlack Gate‘s Scott Taylor, our esteemed Wednesday blogger and author of the Art Evolution series, is the first ever guest blogger at Game Knight Reviews this week. GKR is a terrific source of roleplaying game reviews, interviews and news, run by Brian Fitzpatrick.

Scott talks about how he first discovered Black Gate:

Sometime in 2008 I was shopping short story markets and someone on a blogging site indicated that the Swords & Sorcery magazine Black Gate was an option for a story I was writing. As a person always dedicated to wanting to know my market, and being a huge fan of Robert E. Howard and Fritz Leiber, I ordered three of the most recent copies of the magazine as ‘research material.’

When they arrived at my home I was intrigued to find that they were included with a two page letter of thanks that was actually a ‘choose your own adventure’ concerning a haunted house and the spirits of half a dozen literary fantasy greats. I laughed and laughed as I went through it, died probably three times, and in my minds-eye was whisked away to the junior high library where I first picked up a copy of The Cave of Time.

That, my friends, is what Black Gate is about, pure nostalgia, humor, and of course some of the most outstanding fantasy fiction one can find on today’s market.

Thanks for the plug, Scott! Glad to hear you enjoyed the mini solo-RPG we included as a subscriber letter with Black Gate 12. It’s still available with every copy shipped.

You can read the complete guest blog here, and check out the excellent Game Knight Reviews here.

Some Thoughts on the Nature of a Serial

Some Thoughts on the Nature of a Serial

The Adventures of Captain MarvelSerial storytelling is something of a mystery; even more so, perhaps, than most storytelling. When done right, it seems to hook an audience, to get them to invest heavily in the story being serialised. But for whatever reason, most serial forms have been pigeonholed as strictly popular arts; serial storytellers have generally been assumed to have a low amount of literary ambition. These presumptions about serials, and the way the form works, have always intrigued me — the more so since I’ve set out to write a serial prose fantasy of my own.

Let me try to define what I mean by ‘serial.’ The OED has “(of publication) appearing in successive parts published usually at regular intervals, periodical,” which is a start. More precisely, I’m talking about a narrative told across many installments, usually on a regular schedule, with each installment except the first and last expected by the audience to be incomplete, but usually containing some element of a genre or other story convention which will satisfy the audience.

Every installment of The Adventures of Captain Marvel movie serial made sure at some point to have the titular super-hero in costume, using his powers, and usually also included fight scenes, detective work, plot twists, and exotic locales — because that was the sort of story it was, and that was what audiences were looking for. Individual chapters (or issues) of a serial may play about with these conventions — like an issue of the Steve Ditko Amazing Spider-Man, in which scripter Stan Lee apologised for not having the hero fight a villain in that particular issue, something unusual in the mid-60s. But go too far, too often, and you just end up telling a different kind of story — like, say, Scott McCloud’s Zot!, which started as a retro-adventure-hero story, and ended up becoming an examination of adventure fantasy and how it contrasts with realism.

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