Shagrat the Barbarian?
When Tolkien created the Orcs, he unleashed upon the world a blighted race that embodied the worst aspects of ourselves; a race whose name became synonymous with cruelty and hate, with savage violence and genocidal fury. Slaves, they were. Foul servants of fallen gods and dark lords and wizards who had strayed from the light. But, an odd thing occurred: Orcs evolved beyond the scope of their creator. They grew and multiplied. Their origins and aspects changed; they infested dungeons beyond number, became the military backbone of ambitious princelings and sorcerers-who-would-be-kings, and even found their way into the Chaos-wracked depths of space. But always they remained lackeys. Single-minded minions. Sword-fodder beneath our contempt. And yet . . .
And yet, not long ago Wizards of the Coast sparked a furor when they announced that half-orcs would no longer be a core character race in the 4th edition of Dungeons and Dragons. Fans wanted them to stay; some even declared that no game could bear the D&D banner and not have half-orcs. Indeed, the past few years have seen a sort of Orcish renaissance burst upon the fiction scene: a US omnibus edition of Stan Nicholls’ Orcs, Morgan Howell’s Queen of the Orcs trilogy, RA Salvatore’s The Orc King. But, rather than the villainous beasts typified by Tolkien, these modern Orcs have been engineered into perfect exemplars of the Noble Savage. …