Gary Gygax, the co-creator of Dungeons & Dragons and the spiritual father
of the role-playing game phenomenon, died at his home March 4 after several
years of declining health. Black Gate has collected
the reminiscences of several Gygax admirers for your edification. Together they
offer but a small hint of the vast influence that Gygax had over the field.
Leo Grin, Black Gate website editor and editor of
The Cimmerian:
One of the seminal influences in fantasy in the twentieth century has left us
for Valhalla. Gygax was a
giant, a man whose enthusiasm and sense of adult play took a weird cerebral
offshoot of board and strategy games and turned it into an
accessible, endlessly
stimulating, life-changing mythology for the Star Wars/Lancer
Conan/”Frodo Lives!” generation of the 1970s and 80s. Those of us who risked
life, limb, and reputation carrying our Player’s Handbooks and
Monster Manuals cover-out through the hallways of Catholic school owe to
him a large part of our imagination and happiness during those years.
As expressed in Bill Cavalier’s Gygax-heavy “The Other REH Days” in
The Cimmerian V4n5,
Gary created his game out of a host of fantasy influences, many of them writers
long since forgotten in modern circles, and as a result D&D had the effect of
introducing a whole new generation to the likes of REH, Leiber, Vance, and
(despite Gygax’s protestations) Tolkien. I discovered D&D on the same Boy Scout
camping trip that introduced me to The Two Towers, and life has never
been the same since. And although I haven’t played the game since high school
over twenty years ago, in terms of cultural and imaginative influence it has
never been far from my mind. It was D&D that led me to fantasy as a genre, D&D
that lured me to films like Conan the Barbarian and Excalibur
and then to Robert E. Howard and classic mythology, D&D that forged for me the
best friendships of my youth, D&D that spurred me to want to write and create in
the realms of the magical and fantastic. For better or worse — let us be
charitable and say mostly for the better — D&D is responsible for many of the
tropes of modern fantasy literature. The open-ended nature of role-playing
campaigns surely trained readers to crave longer and more numerous books than
Tolkien’s trilogy, and the mashing together of various styles within a D&D game
had much to do with the way later authors developed their fictional worlds. More
than a few writers began their successful book series not as short stories or
outlines but as D&D campaigns, with worlds and heroes built up over many years
of gaming before ever being set into prose.
I met Gygax just once, at Gen
Con in 1987. At the time he was on the outs in the industry, having been
effectively shit-canned from his own company, TSR, and forced to eke out his
role-playing living developing new, ultimately unsuccessful games on his own,
trying vainly to make cultural lightening strike twice. Painfully shy but I
suppose somewhat less so than many in the Milwaukee Convention Center on that
day, I walked up to him and proffered a copy of his novel Sea of Death
for autographing, mumbling something about how much I liked it. He was warm and
gracious, and if I had possessed any social skills in those days I may have
struck up a conversation about any number of subjects. But I didn’t — I ran back
to my Mom and walked away, leaving him sitting there alone in a Hawaiian shirt,
just another booth guy watching the teeming hordes of teenaged boys and older
ex-hippies walk by, a king invisible in the kingdom he built. Things got better
for him in his later years, as TSR was rescued from its suicidally bad
post-Gygax management, and both it and Gen Con fell into the arms of people —
Peter Adkison prime
among them — who understood the peculiar imaginative alchemy which lies at the
heart of D&D’s appeal, and who greatly respected the mind of the man who had
conjured it into a post-Vietnam America, an America that in hindsight
desperately needed it.
There doubtless will be memorials galore for Gygax throughout this year,
culminating at Gen Con in August, but I had to get this little paean out as soon
as I heard the news. William Buckley, the founder of National Review,
died last week. It’s not out of line to say that Gygax was the WFB of
fantasy, a guy who never ran for president or fought a world war, but whose
vision and philosophy made a movement out of vast groups of scattered and
disheartened peoples, one gamer—one author—one visionary at a time. “The
material is herein,” Gygax wrote in his Introduction to the first edition of
The Dungeon Master’s Guide, “but only you can construct the masterpiece
from it.” Ever enticing, ever encouraging, ever dreaming the boldest and bravest
dreams. That is the legacy of Gary Gygax, and it lives in the hearts of millions
of people around the world.
(This reminiscence was originally published at
The Cimmerian.)
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Dave Kenzer and Gary Gygax
with Aces & Eights. |
Erik Mona, Planet Stories editor and publisher:
The galley proofs for Gary Gygax's novel,
The Samarkand Solution, are
sitting on my desk right now, ready for the final check-off before we send the
book to the printer. Sitting above my desk, packed into little cardboard
sleeves, are dozens of copies of Dragon, the original RPG magazine for
which Gygax served as publisher in its earliest days. Until recently, I served
as publisher of that magazine, and it always made me proud to know I was
following in Gary Gygax's august footsteps.
Gary died this morning in his sleep, bringing to an end a decades-spanning
career that created an industry and brought joy to millions of people. The game
he created with Dave Arneson
—
Dungeons & Dragons
—
has had a more profound
influence upon my life than any other factor save my family, and his passing has
affected me deeply.
When I was a kid growing up with D&D, Gygax's name was on the cover of just
about every official product. He wrote the best adventure modules, he set the
template for all future campaign settings with the
World of Greyhawk, and
perhaps most importantly he introduced a generation of kids to a game that was
more than a game. I've met many of my closest friends in the span of my entire
life because of Gary Gygax.
Last year, I launched
Planet Stories, a line of fantasy and science-fiction trade paperbacks aimed
at reprinting some of the classic works of sword & sorcery that inspired
Dungeons & Dragons and fantasy gaming in general. In the
AD&D Dungeon Master's Guide,
a fascinating work that surely serves as Gygax's masterpiece, Gary thoughtfully
included Appendix N: Inspirational and Educational Reading, a list that included
such luminaries as Michael Moorcock, Robert E. Howard, Edgar Rice Burroughs, Lin
Carter, Fritz Leiber, H. P. Lovecraft, A. Merritt, Jack Vance, and more.
So in addition to my friends and my career, I also owe Gary Gygax an
unpayable debt of gratitude for introducing me to the greatest fantasists who
ever lived and a lifetime of excellent reading. Planet Stories is, in some small
sense, my attempt to repay that debt by bringing many of these fine authors back
into print to be enjoyed again. Like Paizo Publishing itself, Planet Stories
exists because of Gary Gygax. I chose to honor Gary by including several of his
own exciting fantasy novels in the Planet Stories line, including the imprint's
very first release, The Anubis
Murders.
It was the release of The
Anubis Murders at last year's Gen Con Indy that brought me and Gary together
for the last time. As the show's Guest of Honor, Gygax had more than a full
schedule, but he was able to carve out a couple of hours a day to sit at the
Paizo booth and sign autographs of his book while sharing thoughts and memories
with his fans. And the stories those fans told were just incredible. For a full
hour I listened as gamer after gamer approached Gary and told a variation of the
exact same story: "Thank you for a game that has brought me so much joy. Thank
you for a game that has brought me so many friends. Thank you for making such a
positive impact on my life."
Sitting next to Gary at last year's Gen Con made me realize what a huge
cultural impact Gary Gygax had made on all of us. Never before have I seen such
honest appreciation. Never before had I been so moved and so proud to be working
with a man who had made such an impact on my life. On all of our lives.
When a friend passes away, it is easy to be sad, to think about what might
have been had he lived another year, another ten years. But my friends, I am
here to tell you that Gary Gygax knew what a difference he had made in all of
our lives, and he was proud to have made it.
Not bad for a life's work.
I'll miss you, Gary Gygax. We all will. Goodbye, my friend.
And thank you.
(This reminiscence was originally published at
the Paizo blog.)
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Brian Jelke, Dave
Kenzer, Gary Gygax, Steve Johansson,
John O'Neill, Mark Plemmons, Tim Kask. |
Howard Jones, Managing Editor of Black Gate:
Some people light a candle or two in the house of imagination; Gary Gygax
fired an immense bonfire, and one which has sparked countless other fires as
well.
I know I'm not the only one who called up old gamer friends yesterday to mourn
the passing of an age. Even if you haven't played the game in a dog's age, or a
couple of dog's ages, if you've gamed, you've been influenced by Gygax. And I
don't mean just pencil and paper gaming
—
the mindset behind D&D permeated electronic fantasy games and the newer online
worlds. I haven't used D&D mechanics for years (mostly because I, as the game
master, can't keep all those numbers and charts straight)
—
but D&D was the first role-playing game I ever played. Like countless others, if
I hadn't played THAT one, and if it had never existed, I would never have played
the others. Countless hours of entertainment and inspiration can be traced back
to the game Gygax helped create.
Lest we forget, Gygax also introduced gamers to fantasy literature. Those of
you who had that first hardback Dungeon Master's Guide may well remember the
suggested reading list, mentioning such names as Howard and Leiber and Moorcock
and Vance and so on. I remember heading to the library with that list. Gygax led
me to Fritz Leiber's Swords Against Death, which has remained one of my
all-time favorite fantasy collections. I was talking with Black Gate's
Ryan Harvey just last night, and he told me that list had introduced him to one
of his very favorite writers, Clark Ashton Smith.
I never had the opportunity to meet the man, but his friends and family are in
my thoughts. E. Gary Gygax was an opener of the ways. He will be missed.
(This reminiscence was originally published at
the Black Gate blog.)
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Dave Kenzer, Gary Gygax, and John O'Neill. |
John O'Neill, editor/publisher of
Black Gate:On Tuesday morning, March 4, I received a call from David
Kenzer, publisher of Knight of the Dinner
Table and the Hackmaster game. I
was driving from my home in Chicago to Champaign, Illinois, my weekly commute to
my day job at SourceGear, and heading into a fierce winter storm that was
quickly becoming a blizzard.
"Gary Gygax just died," Dave said.
When I was in high school, my teachers used to tell me
"Everyone remembers exactly what they were doing when they heard Kennedy died."
It's too early to tell of course, but I suspect that for a small group of North
American males who attended high school at roughly the same time I did, the late
'70s and early '80s, the same may be true of the death of Gary Gygax.
I spent most of the next hour crawling south on Highway 47 at
about twenty-five miles per hour. By the time I arrived at my desk in downtown
Champaign, there were several messages from friends and acquaintances with the
news. Most of these people I'd known for close to thirty years. When you get to
your mid-forties, you'll understand that friends come and go, but those precious
few who've stuck with you over the decades are worth any effort to keep. As I
read through the messages, it was with the bittersweet realization that all
these people were still in my life chiefly because of Gary Gygax. Gaming had
brought us together, and kept us close over the years.
While I was reading our office manager Dixie came into my
office, holding a phone and looking a little perplexed. "There's an important
call for you on the Sales line," she said. No one calls me on the sales line. It
was Howard Andrew Jones, telling me Gary Gygax had just died.
"Who the hell is Gary Gygap?" Mary Jo Skrobul asked at lunch.
"If geeks had a nation," I said, groping for a way to explain,
"he would have been our king."
The New York Times,
the BBC, CNN, and several other sites have done fine summaries of the highlights
of Gary's life, including the early success of his company TSR, and the eventual
battles that saw him lose control and abruptly stop producing D&D material in
the mid-'80s. One of the best and most concise
was by the
Associated Press. The quote that warmed my heart was:
Despite his declining health, he hosted weekly games of
Dungeons & Dragons as recently as January.
Regardless of many major setbacks — including losing control
of his creation, the lawsuit that took away
Dangerous Journeys, his second major RPG, a heart attack, and
much more — Gary remained a gamer to the end. Jolly R. Blackburn, creator of
Knights of the Dinner Table,
frequently returns to the theme of acceptance in his comic: the idea that those
who struggle to fit in at work or social circles can often find unconditional
acceptance at the gaming table…and learn a little about accepting others in the
process. That idea started with Gary, and I like to think that he was proud to
see it recognized as one of the greatest strengths of the role playing hobby.
For myself, I learned a great deal at the gaming table, and it
has served me extraordinarily well. I'd been a Dungeon Master for over a dozen
years by the time I entered the workforce, which meant that I had copious
experience bringing people together around a table, gently guiding an
argumentative team to the conclusion I wanted, running meetings and giving
presentations with virtually no advance warning, and looking poised and in
control when dealing with wildly unexpected situations.
Years later, sitting in Dave Kenzer's office at Motorola as we
worked together on a complex investment scheme, I put my feet on his desk and
confided, "You know, I've negotiated to buy companies for a quarter of a billion
dollars. I've started a few companies, and been on the Board of Directors of
more. I've managed teams of salesmen. I studied English in Canada, and got a
Ph.D. in Engineering in Illinois. And none of that — none of it — has prepared
me for this job as much as being a Dungeon Master."
"That's the first thing you've said about this deal that's
made complete sense," said Dave.
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| Gary Gygax and John
O'Neill. |
Gary's influence on modern fantasy fiction runs deeper than
many of his readers appreciate. Most of us are aware of the fiction lines
spawned by TSR in the '80s and '90s, including many best selling novels. Even
outside TSR there are plenty of writers who cut their teeth on fantasy gaming
supplements, such as the excellent
Midkemia line by Raymond E. Feist, whose early work especially was strongly
gaming-influenced. Other authors, such as Joel Rosenburg and Andre Norton,
openly wrote independent fantasy gaming novels. And then there were writers such
as Elizabeth Moon, whose second novel Divided Allegiance
has
been called "a stealth novelization of a classic old AD&D module, T1: The
Village of Hommlet. Names changed to protect the guilty, but otherwise
remarkably true to the source."
Divided Allegiance
was the first time in my fantasy reading career I was able to pull out a map and
follow the action through the tight corridors of a Gygax adventure module. But
it wasn't the last.
Early last summer, Dave Kenzer called me up on a Saturday
morning, and asked if I would like to come along to a porch party at Gary
Gygax's house. Would !? I got directions and headed north, meeting Dave and his
fellow Kenzer & Co. teammates at Gary's house in Lake Geneva, WI. I'd met Gary a
handful of times before, but always at crowded conventions. This small party was
lightly attended, perhaps twenty people, and Gary mingled freely. I was able to
speak with him at length, and Dave was able to give Gary a copy of KenzerCo's
latest magnum opus, the newly-released
Aces & Eights western role playing game.
Other members of the TSR old guard were also present,
including Tim Kask, first editor of
Dragon magazine, and Frank Metzner. For someone who grew up
reading columns in Dragon magazine in
the late '70s, these were names to conjure with, and I alternated between
wandering around and introducing myself, and tiptoeing quietly around Gary's
house, staring at the numerous gaming relics on display, terrified I would bump
into a cabinet and destroy something.
Later in the evening most of the attendees gathered around
Gary's table, listening to stories from the early days of role playing. After
that I hesitantly broached the topic of interviewing Gary for
Black Gate. While he must have
received many interview requests in his later years he acted genuinely
enthusiastic, giving me his home phone number and encouraging me to call.
I knew I wanted to prepare carefully for that interview,
however. And like so many things you pause to act on, the opportunity passed
before I could seize it. I deeply regret that now.
Dave and Jolly Blackburn snapped some quick shots at the
party, including a few of me with Gary that I published in
Black Gate 11, and I dared to take
some pictures of the original D&D miniatures and paperwork in the cabinets. Some
of those photos you can see accompanying this article. As we left Dave said,
"That's probably the last time you'll see Gary." When I asked him why he just
shook his head sadly. Turns out he was right. Gary died of an inoperable
abdominal aortic aneurysm on Tuesday, March 4.
When I think of the creators who most changed my life, Gygax
is near the very top (matched perhaps only by Stan Lee). He was a tireless
writer who launched an entire industry. His gift to the world brought me closer
to my friends, spurred me to imagine whole worlds, and gave me memories I will
treasure the rest of my life.
The world is a little dimmer without him. Rest in peace,
Gary.
Photos by Dave Kenzer and Jolly R. Blackburn.
If you’d like to send your regards and well wishes to the Gygax family, their
friends have set up an email account at
InMemoryOfGaryGygax@gmail.com.