This week marks the inaugural entry in a new monthly
Black Gate column. Who knows — I’ve found so
much overlooked (or underappreciated) gaming material I might occasionally cover
the subject more than once a month.
Broadsword
Mejia and Stubbs
$3.95
17 Pages
The World of Broadsword
Jeff Mejia
$3.95
31 pages
I’m launching the column with a look at a spirited little
sword-and-sorcery game titled Broadsword.
Broadsword, written by Jeff Mejia and James Stubbs, is a 1PG
game, and like all 1PG games, the idea is that the rules fit on one page. Let me
clarify
—
the rules for an entire game don’t fit
on one page, but all the rules for character creation fit on one page, all the
possible character advantages fit on another, and all the rules for running the
game fit on a third. In this day and age, when we’re faced with fantasy
role-playing games that require hundreds
of pages of rules found over multiple volumes, Broadsword is
refreshingly simple. Of course, Broadsword isn’t a game for the long
haul. Its stated purpose is to simulate the feel of a sword-and-sorcery movie
and to make it possible to throw a game night together on the spur of a moment.
The rules succeed admirably. In a few moments you distribute your points, pick
your fighting skills and pick up an advantage or two (like Beast Buddy — you’ve
got a dog, monkey, ferret, or some other kind of animal sidekick, or sharpened
senses, which means “your character can see and hear farther than average… He
can also discern poisons by flavor and smell.”) Then you’re honestly ready to
go.
To aid the game master, Broadsword comes with four
standalone sword-and-sorcery adventures — each complete on one page, each
evocative of the genre and perfect for a single night of gaming. It closes out
with six connected adventures I didn’t like quite as well because the characters
are required to get captured a little too frequently at the convenience of the
plot — something all players I’ve ever gamed with have rather disliked — but a
little plot doctoring can solve what’s essentially a minor problem in a fine
little product.
Broadsword has been out for about a year and has
already developed a following, and fans have been clamoring for more. Last week
principal Broadsword creator Jeff Mejia answered the call with the
World of Broadsword expansion. It includes a few more advantages, a
bestiary with statistics for monsters
sword-and-sorcery heroes typically get to face, a 15-page world gazetteer with
plot-hooks galore (one country/region on each page), a small but useful
selection of fantasy gods, and a five page sword-and-sorcery adventure.
Sure, you may say, I’ve got game books aplenty. But the
price and the flavor and the wonderful simplicity of Broadsword and its
expansion are hard to beat. And if you’re one of those who finds yourself
strapped for time and rarely gets to role-play, or who misses gaming but hasn’t
wanted to mess with relearning all the rules, well, get yourself a copy of
Broadsword. You’ll be playing in no time.
Broadsword and The Broadsword Expansion
are available as PDFs through multiple
download venues:
RPGNow,
Precis Intermedia,
DriveThruRPG, and probably other sites as well.